v00.04.02

Peter

Developer
Staff member
Jan 2, 2023
83
1
8
Features:

* Add: Loading an Asset in Editors now has a properly sorted tree to find/load the asset

Bugfixes:

* Fix for finding closest food source
* Fix in Item-Editor not setting the Items Sub Type properly after loading an asset
* Fix External Links in Main Menu not working

Additional Information:

The bigger change in here is the bugfix with finding the closest source of food - until so far the game were just seeking the first food which has available items and then find the closest piece of that - so for example, if you have a wide range of food available and the game decides that tomate is the first item to check because it has available items to pick up, the game would then just search for the closes tomato.
This is now changed, so the game considers every available food item and then finds the closest to the villagers current position. After that the villager is going to pick it up and go to the closest dining room afterwards to eat (or eat where he/she is when there is no dining room.
This "may" lead to more strain on slower machines, especially when all villagers have the same free time assigned, as all of them will then search "all" items for food and checking distance/reachability when needed - so while I did not experience any bottlenecks, it could happen that on big villages this could be an issue - so you better spread out their freetimes

Of course, if you find any issues with that, let me know (ideally in discord)

The other fixes and additions are related to the editors - mainly the item editor, as with a growing amount of assets, finding/loading the one you want was a bit of a hassle. It's now a structured tree that is also sorted alphabetically for quicker usage.
 
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